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- FITini
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- // This is the Amazing Exploding Keg Object
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- [ObjectClass]
- l ObjectTypeNum = 18 //Misc Terrain Object
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- [ObjectType]
- st Name = "kegs" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 0x7
- l Appearance = 0x02000111
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 10 // Number of damage points before BOOM!
- l ExplosionObject = 700 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 15 // Extent Radius in Meters
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- [TreeData]
- l BuildingName = 357
- ul DmgLevel = 6 // How much damage before changing to destroyed shape
- ul BlownEffectId = 42 //Special Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is dies.
- l SetImpassable = 1
- // l XImpasse = 1
- // l YImpasse = 1
- l LowTemplate = 0x00000000
- l HighTemplate = 0x00000010
- f ExplosionDamage = 50.0 //When the building dies, it does this much damage
- f ExplosionRadius = 250.0 //in this radius. Radius is World Units.
- f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts
- f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes
- f DamageLvlForBurn = 1.0
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- FITend
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